It's been a while since my last post, but typing away in my Info Tech class today really got me in the mood for a blog post. I'm happy to be back, so let's get started!
Unity recently updated it's messaging system...
It used to be as easy as:
target.SendMessage(string methodName);
Now it looks like this:
ExecuteEvents.Execute(GameObject target, BaseEventData eventData, EventFunction functor);
Lets look at how to utilize the new approach...