Sunday, December 6, 2015
Using Blender, Mixamo Fuse and Substance Painter for 3D Models
The 3D tools available today offer some interesting features and conveniences as compared to what was available even a few years ago. Could your 3D workflow benefit from using one of these tools?
Friday, July 31, 2015
Unity UI - Dynamic Buttons and Scroll View
When building a UI, it's sometimes helpful to be able to dynamically create buttons depending on a number of objects. Unity's UI is easy to work with, but can be tricky to use if you're trying to build it dynamically. In this tutorial, we'll create buttons for a list of names and add them to a scrollable window so that we can accommodate any number of buttons.
Wednesday, February 4, 2015
Using Unity's Event Message System (Unity 4.6)
It's been a while since my last post, but typing away in my Info Tech class today really got me in the mood for a blog post. I'm happy to be back, so let's get started!
Unity recently updated it's messaging system...
It used to be as easy as:
target.SendMessage(string methodName);
Now it looks like this:
ExecuteEvents.Execute(GameObject target, BaseEventData eventData, EventFunction functor);
Lets look at how to utilize the new approach...
Unity recently updated it's messaging system...
It used to be as easy as:
target.SendMessage(string methodName);
Now it looks like this:
ExecuteEvents.Execute(GameObject target, BaseEventData eventData, EventFunction functor);
Lets look at how to utilize the new approach...
Subscribe to:
Posts (Atom)