tag:blogger.com,1999:blog-9119393294264406100.post535423227987316569..comments2024-02-19T08:45:26.440-08:00Comments on Greg and a duck: Main Menu Tutorial with the new UI System (Unity 4.6)Anonymoushttp://www.blogger.com/profile/05442581404029797412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9119393294264406100.post-1437477463987745012015-12-04T17:52:20.502-08:002015-12-04T17:52:20.502-08:00Adam Buckner from Unity provided some nice feedbac...Adam Buckner from Unity provided some nice feedback on the strategy used for the UI. He recommends that separate functions are created for Enabling or Disabling the UI. This is beneficial because then we don't need to continue Activating/De-Activating every Update frame. For more detail you can see the thread here:<br /><br />http://forum.unity3d.com/threads/tutorial-making-a-main-menu-with-unitys-new-ui.286712/<br />Anonymoushttps://www.blogger.com/profile/05442581404029797412noreply@blogger.com