Sunday, December 6, 2015
Using Blender, Mixamo Fuse and Substance Painter for 3D Models
Friday, July 31, 2015
Unity UI - Dynamic Buttons and Scroll View
When building a UI, it's sometimes helpful to be able to dynamically create buttons depending on a number of objects. Unity's UI is easy to work with, but can be tricky to use if you're trying to build it dynamically. In this tutorial, we'll create buttons for a list of names and add them to a scrollable window so that we can accommodate any number of buttons.Wednesday, February 4, 2015
Using Unity's Event Message System (Unity 4.6)
It's been a while since my last post, but typing away in my Info Tech class today really got me in the mood for a blog post. I'm happy to be back, so let's get started!
Unity recently updated it's messaging system...
It used to be as easy as:
target.SendMessage(string methodName);
Now it looks like this:
ExecuteEvents.Execute(GameObject target, BaseEventData eventData, EventFunction functor);
Lets look at how to utilize the new approach...
Unity recently updated it's messaging system...
It used to be as easy as:
target.SendMessage(string methodName);
Now it looks like this:
ExecuteEvents.Execute(GameObject target, BaseEventData eventData, EventFunction functor);
Lets look at how to utilize the new approach...
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